So this weekend I've been at the Alt.Fiction festival of speculative fiction. This year
(the event's sixth) the event ran at Leicester's Phoenix film and digital arts centre. Run by
Writing East Midlands, Alt.Fiction is a little different from the more usual
type of genre conference, being more focused on the practice of writing. You
don't get any cosplay, but you do get a whole bunch of friendly, open people
united by loves for the telling of story and the sharing of experience.
This year is a day-and-a-half event. I rolled up
slightly late on the Saturday so missed out on the first set of talks, but was
more than welcomed by some cheery and familiar staffers (hi Zoe and Lucy, btw)
and a chunky bag full of goodies (I'll drop in a picture soon, honest).
There were three concurrent panels running through
the day (full details over at Alt.Fiction's website for
the time being at least), so I had to pick and choose. Not always easy, but
here's my selections:
First up was what was billed as "Not Another
Fucking Elf", an enjoyable and at times wide-ranging look at tropes in
fantasy fiction. The talk, panelled by Adrian Tchaikovsky, Jenni Hill, Paul
Cornell and Emma Newman covered reactions to Tolkeinesque high fantasy, spoofs,
sendups and Pratchett, contemporary urban fantasy, games media (Elder Scrolls
V: Skyrim got a fair bit of coverage), as well as a quick peek at zombies (the
delicious notion of burhka-wearing zombies came from one delegate's writing
students).
Next was a riff on Dragon's Den, a how
to/how not to session on pitching to agents and publishers featuring, among
others* sf/fantasy agent and editor John Jarrold. Three willing (and for some
at least, co-opted!) authors showed how not to approach publishing industry
professionals. My notes on the advice dispensed:
- keep
it short
- cover
letters should have three paragraphs: a brief background of you, the
writer / the novel you're pitching / comparator authors - and compare to
new/recent authors and not to genre stalwarts
- do
what it says on the agent/publisher’s website
- “wow”
or “no” - no-one will take on a project they don’t feel passionate about
- is
there series potential? (it’s easier to sell a three-book idea than a
stand-alone)
- have
a finished book
- and
don’t be too precious about it either
- is
the book secure in its genre positioning? Or, will the book buyers at
Waterstones and WH Smith know where to put it on the shelves?
- be
professional in everything
- submit
your work, and develop a thick skin. You’ll need it. Everyone gets
rejected and everyone gets edited.
Next up was a discussion of the state of UK genre television with
Stephen Volk, Mark Morris, Adam Christopher, Selina Lock and the day’s secret weapon,
the omnipresent Alasdair Stuart. The talk ranged around modes of viewing
(everything from box-sets to stripping series across five consecutive days),
the straight to DVD market for low-budget genre work and we were introduced to
some insider jargon – “crunchy” projects, series being “noisy” in the
schedules, and if genre storytelling on TV is “muscular” or not...
The next hour was spent looking at tropes in horror. Everything from zombie
stories to spangly vampires was turned upside down and had its nether parts inspected
in a very jolly session featuring Tom Fletcher, Marie O’Regan, Gary McMahon and
the desperate-to-talk-about-but-not-spoil-Cabin
In The Woods Alasdair Stuart.
Writing As A Day Job featured Tom Fletcher, Niki Valentine and Conrad
Williams and gave a realistic insight into what it means to write for a living.
The panel discussed the need to make a decision to write and to be serious
about it – this manifested itself in various ways: doing a Creative Writing MA,
either for the qualification in itself or to have a dedicated space to focus on
writing, balancing part-time work (in writing or teaching writing where
possible) and one’s own writing work, developing multiple income streams, not
writing for free (small presses aside), and not turning a job down.
Knowing little about present-day comics, the comics panel with Paul
Cornell, Mark Chadbourn, Selina Lock and Emma Vieceli ended up with me knocking
together a shopping list of work I’m going to have to check out: Strangers In Paradise, Fables, The Unwritten, Scalped, The Phoenix, plus I’m going to have to
investigate the digital resource comiXology too.
Then on to the guests of honour. First up was the frankly legendary Ken
McLeod, who gave a reading from his latest novel Intrusion and also chatted
about publishing, inspiration, working as a writer in residence and the
importance of carrying a notebook.
Last up for the day for me was games writer James Swallow. I almost skipped
this session, but ended up being very glad that I didn’t. James’ highly
informative, info-packed and well-illustrated overview on writing for games
underlined the medium’s importance and the particular challenges, difficulties
and rewards for writing for video games.
Apologies for the bullet-point
approach:
·
games
offer uniqueness to the reader/player, who’s an active participant in the narrative
·
immersion
is the goal; games writing is about letting the player discover the story
rather than having the story delivered to them (via a book, film, TV show and
so on). Thus, the player owns the experience.
·
games writing
needs to encompass the different ways a player might interact with a gaming environment;
exploring or blasting through as examples, and offer a rewarding experience tailored
to these differing approaches
·
much games writing is background and invisible:
games bibles, character biographies, cut scenes, dialogue, “barks” (those
little snippets of dialogue you get from NPCs from time to time), “discoverables”
(on-screen text, documents to be uncovered), “environmental narrative” (adding
depth to story through mise-en-scene). It’s not all about the main story and
the main character dialogue.
·
linear narratives
and sandbox games offer very different writing challenges. The sandbox type of
roaming environment games need structuring also (“tree and vine storytelling”
meaning the free-roaming gamer will come back to the plot at some point), but
still allow and reward a player who’s just roaming the game world.
·
Creating the
illusion of free will, by careful writing, so that necessary game events will
happen, but will happen in ways that should feel organic to the individual games experience
·
Creating games/genre-appropriate
character. First person games often feature a blank, “empty vessel” hero, who should
be filled with what the player brings to the game. Third person games often
necessitate a colourful, quirky, rounded character.
James rounded off by underlining that gaming as yet at least isn’t a
writer-focused medium; often games are developed by a gaming engine or production
point of view, and the writer works to a pre-set brief. However, the games
industry is ripe with possibility and opportunity for new writers and though
the games technology isn’t there yet for a fully novelistic or artistic experience,
it’s on its way.
Day two opened for me with an hour-long panel discussion with Graham Joyce and Kate Laity on fairies; a wide-ranging and at times quite serious debate on travel, openness, the liminal supernatural, comparative folklore, on respect for beliefs and on differing approaches to the little people.
The next panel focused on diversity in fantasy. Again, a broad approach was employed, looking positively at gender, race, faith (and/or its absence) and sexuality in terms of authordom, fantasy fiction characters, author responsibility, table-top gamer culture and larping.
The last panel for me of the event was on short fiction. The discussion ranged from a broadly positive (though realistic) look at the industry, opportunities for new writers, the impact of e- and self-publishing, the globalisation of markets via the internet and to some extent the increased relevance of short fiction to contemporary life.
Though Sunday was a little muted for me (a combination of more serious subject-matter in my choices, hangovers all round, plus a vague feeling of ennui that it was all over), the event as a whole was a success and the panels and readings never less than stimulating. I met some lovely and enthusiastic people, came away with a fresh-bought stack of books, had a long list of authors new to me to check out and I made notes for a short story sparked in the intersection between two of the Sunday sessions.
Alt.Fiction is back in 2013, provisionally mid-May and again in Leicester. I'll be there!